Design career
framework
Turning an outdated skills matrix into a clear, impact-driven career ladder for Product Design.
Explore the case ↓created
The matrix focused on skill proficiency
The existing framework rated hard and soft skills from Non to Expert. It captured proficiency in tools and methods such as Figma, motion, HTML, and time estimation.
Career conversations needed a clearer view of scope, ownership, and the outcomes expected at each level. It was difficult to distinguish Middle from Senior, connect performance to product outcomes, or run consistent promotion and calibration conversations. The management track also needed expectations centered on team impact.
A dense inventory
of skills
Each role was mapped to proficiency labels. Expectations grew numerically, but the model did not explain how ownership, decision quality, or organizational influence should change.
| Required skills | Junior | Middle | Senior | Principal |
|---|---|---|---|---|
| UI Design | Basic | Medium | High | Expert |
| Design Systems | Basic | Medium | High | Expert |
| Product metrics | Non | Basic | High | Expert |
| Motion Design | Non | Basic | High | Expert |
| HTML / CSS | Non | Non | Medium | Expert |
| Time estimation | Basic | Medium | High | Expert |
Value grows through applied impact
Corporate culture has evolved, including at QIC. A designer’s value is shaped by more than craft, talent, or distinctive skills. It is also visible in how those strengths are applied to create meaningful impact for the company.
do they bring?
create value?
Six dimensions make growth observable
Each dimension answers a different question. Together they define the level without reducing a designer to a checklist.
- 01
Scope
What is this person responsible for?
- 02
Product impact
What changes in the product because of their work?
- 03
Design craft
How strong, reusable, and scalable are their solutions?
- 04
Ownership & influence
How do they move work, decisions, and people forward?
- 05
Leadership & strategy
How do they raise the quality of the team and its direction?
- 06
Expected outcomes
What observable result should exist at this level?
Product Design competency matrix
The final matrix makes progression visible across scope, product impact, craft, ownership, leadership, and expected outcomes. Scroll horizontally to compare every IC and Management level.
| Competency / Expectation | IC-3 Junior II | IC-4 Middle I | IC-5 Middle II | IC-6 Senior I | IC-7 Senior II | IC-8 Principal | M-9 Design Manager | M-10 Head of Design |
|---|---|---|---|---|---|---|---|---|
| Scope | Works on parts of features within a product team | Owns small features end-to-end within a product team | Owns a set of related features or a defined product area | Owns a product domain or a significant part of the product | Owns a product domain or a significant or multiple parts of the product and eads cross-domain initiatives | Operates at product or company level across multiple domains | *Leads one or more product design teams and their product areas | Owns the design organization across the product or company |
| Product Impact | * Contributes to product initiatives defined by others
* Focuses on improving UX within assigned tasks or flows
* Success is measured by quality and completeness of execution | * Delivers small features as part of broader product initiatives
* Contributes to improvements in UX and local design metrics
* Begins to understand how their work connects to product metrics | * Leads design for features or small initiatives within a product area
* Improves UX and design metrics within their scope
* Aligns their work with product goals and team priorities
* Begins to consider expected impact when making design decisions | * Owns initiatives with clear impact on UX and product metrics
* Defines success criteria and evaluates outcomes of their work
* Makes design decisions based on expected impact
* Can clearly demonstrate how their design work affects product metrics | * Transforms business request into clearly defined product initiatives and scopes them independently
* Drives initiatives with significant impact across product areas
* Identifies opportunities that influence key UX and product metrics
* Prioritizes work based on expected business and user impact
* Consistently delivers measurable improvements at scale | *Leads design initiatives end-to-end across product areas and platforms within a stream
*Defines and drives local design strategy and backlog for their stream
* Proposes and drives high-impact design initiatives
* Ensures initiatives directly influence key product metrics
* Can demonstrate measurable product impact from their initiatives
* Aligns design initiatives with product and business strategy | * Accountable for the product impact delivered by their team
* Ensures team initiatives are aligned with UX and product metrics
* Proposes design initiatives that contribute to product metrics
* Contributes to design strategy through team-level initiatives
* Helps designers define success metrics and evaluate outcomes | — Defines design strategy aligned with product and business goals
— Ensures design initiatives contribute to key product metrics
– Establishes a system where design impact is consistently tracked and evaluated
— Aligns design, product, and business priorities at leadership level |
| Design Craft | Systems Thinking
Uses existing components/patterns from the design system
Recognizes when patterns can be reused within a task
Understands local dependencies at the feature level
UX & Interaction
Designs clear flows covering main and basic edge cases
Accounts for device and network limitations
Ensures users understand next steps through clear feedback
Visual Design
Applies design system consistently (typography, spacing, color)
Produces clean, simple layouts
Ensures visuals support usability and clarity | Systems Thinking
Reuses components/elements/solutions consistently across similar features
Identifies inconsistencies or missing patterns
Adapts system patterns with some guidance
UX & Interaction
Independently designs complete flows with typical edge cases
Handles loading, latency, and recovery states
Creates smooth, predictable transitions
Visual Design
Produces consistent layouts and typographic structure
Improves clarity through hierarchy and rhythm
Applies brand guidelines with growing confidence | Systems Thinking
Designs reusable solutions identifies opportunities for reuse beyond a single feature
Ensures consistency across related flows and surfaces
UX & Interaction
Designs end-to-end flows considering real-world constraints
Anticipates edge cases driven by system behavior
Ensures flows are cohesive, predictable, and complete
Visual Design
Delivers consistent, on-brand design across multiple screens
Builds strong hierarchy and clarity through structure
Adds polish that improves usability and perceived quality | Systems Thinking
Breaks down solutions into reusable systems and patterns
Drives consistency across a product area
Identifies and closes gaps in the design system
UX & Interaction
Designs complex flows spanning multiple systems
Ensures consistency in UX logic, states, and recovery paths
Accounts for upstream and downstream dependencies
Visual Design
Establishes strong standards for clarity and usability
Improves consistency and polish across product flows
Raises overall design quality in their area | Systems Thinking
Creates reusable solutions that scale across teams and domains
Aligns design decisions with system architecture (not just local needs)
Drives adoption of shared patterns across teams
UX & Interaction
Designs robust flows in highly complex environments
Applies system-level UX thinking across products
Ensures consistency of experience across touchpoints
Visual Design
Ensures visual consistency across teams and product areas
Evolves visual language into scalable and reusable patterns
Reviews and elevates quality across teams | Systems Thinking
Defines and evolves system architecture for scalable design
Creates frameworks enabling reuse across the organization
Aligns teams around shared design principles
UX & Interaction
Defines principles and frameworks for interaction design
Establishes standards for handling complexity and edge cases
Drives consistency across the entire product ecosystem
Visual Design
Sets direction for visual systems and brand expression
Defines scalable visual frameworks, tokens, and patterns
Drives excellence in clarity, consistency, and craft at scale | Systems Thinking
Ensures teams use and contribute to shared design systems
Facilitates alignment on reusable solutions across teams
Helps teams avoid fragmentation and duplication
UX & Interaction
Ensures teams design coherent and consistent user flows
Guides teams in handling complexity and edge cases
Promotes strong UX practices across the team
Visual Design
Maintains high visual quality through reviews and coaching
Ensures consistency with design system and brand
Supports designers in improving craft and polish
Craft Enablement
Establishes processes for design quality (reviews, critiques)
Provides tools, frameworks, and guidance for scalable design
Builds a culture of feedback and continuous improvement | Systems Thinking
Defines strategy for design systems and scalability
Ensures consistency across products and domains
Aligns teams around shared architectural principles
UX & Interaction
Sets standards for UX quality across the organization
Ensures consistency across the full user journey
Drives alignment on experience strategy
Visual Design
Defines vision for visual design at company level
Ensures scalable and consistent brand expression
Maintains high craft standards across all teams
Craft Enablement
Builds systems, tools, and processes for design at scale
Establishes org-wide quality standards and rituals
Enables teams to deliver consistent, high-quality design independently |
| Ownership & Influence | Takes ownership of assigned tasks and completes them reliably
Seeks clarification when problems are not fully defined
Applies existing approaches to solve problems
Communicates progress and asks for feedback
Collaborates within the team to deliver work | Owns features or tasks end-to-end and follows through on commitments
Contributes to problem definition and explores solutions within their scope
Identifies issues and suggests improvements
Communicates decisions clearly and collaborates effectively with PM and Engineering
Participates in team discussions and incorporates feedback | * Owns features or initiatives and is responsible for outcomes, not just output
* Proactively identifies problems and improvement opportunities within their area
* Frames problems and proposes well-reasoned solutions
* Drives work forward independently in moderately ambiguous situations
* Facilitates collaboration and aligns stakeholders within the team
* Contributes to team practices and improves design quality through feedback | * Owns product initiatives end-to-end and is accountable for outcomes
* Proactively identifies high-impact problems and opportunities
* Reframes problems to uncover better solutions
* Makes decisions confidently in ambiguous situations
* Leads product discussions and aligns stakeholders around decisions
* Influences team direction through strong rationale and product thinking
* Raises the quality bar and contributes to design culture and team practices | * Owns complex, cross-team initiatives and broader outcomes
* Identifies and drives high-impact opportunities across product areas
* Navigates and resolves ambiguity at scale
* Influences decisions across teams and product leadership
* Drives alignment across multiple stakeholders and teams
* Shapes team practices and contributes to design culture across teams | * Owns strategic initiatives and is accountable for company-level outcomes
* Defines what problems should be solved and drives alignment around them
* Initiates high-impact opportunities across the organization
* Influences product and business direction through design leadership
* Shapes how teams work by defining practices, principles, and standards
* Elevates design culture and sets a high bar for quality and thinking | * Accountable for team ownership and delivery of outcomes
* Ensures designers take ownership of their work and outcomes
* Helps team define problems, prioritize work, and make decisions
* Proactively identifies gaps in team performance and ways of working
* Drives alignment between design, product, and engineering
* Facilitates effective collaboration and decision-making
* Builds a culture of ownership, feedback, and continuous improvement | * Owns how design drives outcomes across the organization
* Ensures teams are aligned on the right problems and priorities
* Establishes systems for ownership, decision-making, and accountability
* Identifies organizational gaps and drives improvements at scale
* Aligns design, product, and business leadership
* Builds a culture of strong ownership, initiative, and high standards
* Ensures teams consistently influence product direction and outcomes |
| People Leadership & Strategy | — | — | * Shares knowledge and supports peers through feedback
* Contributes to team discussions and decision-making
* Helps improve team practices within their scope |
* Mentors designers and supports their growth
* Leads design discussions and guides team decisions
* Raises the quality bar through feedback and example
* Helps improve how the team works and collaborates | * Acts as a design leader within the team
* Leads initiatives across teams and aligns multiple stakeholders
* Guides and mentors designers across the organization
* Shapes team practices and improves design processes
* Drives consistency and quality across teams | * Acts as a design leader at organizational level
* Sets direction for design practices and standards across the organization
* Develops design leadership in others
* Drives alignment across teams and product areas
* Shapes how design contributes to the company | * Acts as a leader for the team and ensures strong design direction
* Builds and develops a high-performing design team
* Provides clear direction, feedback, and support to designers
* Establishes strong team practices and ways of working
* Ensures consistent design quality across the team
* Creates an environment where designers can grow and succeed | * Acts as a design leader at company level
* Builds and scales a strong design organization
* Defines leadership principles and expectations
* Develops design leaders and succession within the org
* Establishes culture, standards, and ways of working across teams
* Ensures design is an effective and trusted partner at company level |
| Expected Outcomes | * Delivers well-executed design tasks and flows
* Produces work that meets quality expectations
* Contributes reliably to team delivery
| * Successfully delivers small features end-to-end
* Improves usability and UX quality within their scope
* Contributes to team delivery with minimal rework
| * Delivers features or small initiatives with clear improvements in UX and design metrics
* Produces solutions that are consistent and reusable within their product area
* Contributes to measurable improvements at feature level
| * Delivers initiatives with measurable impact on UX and product metrics
* Can demonstrate how their work improved product performance
* Drives outcomes, not just design outputs | * Delivers large initiatives with significant impact across product areas
* Consistently drives measurable improvements in key product metrics
* Achieves outcomes that scale across teams or domains | * Delivers high-impact initiatives that influence product strategy
* Drives measurable outcomes at product or company level
* Creates impact through initiatives adopted across the organization | –Team consistently delivers high-quality design outcomes
— Team initiatives contribute to UX and product metrics
— Designers in the team grow in ownership, impact, and quality
— Team operates effectively with clear processes and alignment
Drives and delivers design initiatives that impact product metrics, including those personally initiated and led
| * Design organization delivers consistent impact on product metrics
* Design initiatives contribute to company-level product goals
* Strong design culture and quality are visible across teams
* Organization operates effectively at scale |
Management is measured through the team
An Individual Contributor creates great design.
A Manager creates an environment where the team consistently creates great design.
Creates the conditions for impact
- Develops designers and supports their growth
- Maintains quality through feedback and coaching
- Improves team practices and decision-making
- Aligns initiatives with UX and product metrics
- Initiates design work that contributes to product outcomes
One question replaced a stack of ratings
How advanced is this particular skill?
Does this designer consistently perform at the expectations of their level?
The same architecture now supports Content Design
Scope, ownership, product impact, leadership, and expected outcomes stay consistent. Craft expectations reflect writing, guidelines, information architecture, and localisation.
From HR document
to growth system
The framework connects careers with product impact, organizational needs, and business strategy. Designers can see what is expected at the next level. Managers and HR get shared language for reviews, promotions, and calibration.
Extend the framework across the practice
- 01
Localisation specialists
Adapt the same impact and scope model to localisation quality, systems, and cross-market outcomes.
- 02
UX Research
Define progression through research scope, decision influence, product impact, and organizational learning.
I redesigned the framework end to end
I defined the competency structure, wrote expectations for every IC and Management level, separated leadership from people management, and created a progression model that can scale across design disciplines.